/******************************************************************************
 * Copyright (C) 2015  671643387@qq.com
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 *****************************************************************************/

#ifndef NET_TCPCLIENTDELEGATE_H_
#define NET_TCPCLIENTDELEGATE_H_

#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif

#include <UGame/Net/TcpClient.h>

namespace UGame {
namespace Net {
	class TcpClient;

	class TcpClientDelegate
	{
	public:
		TcpClientDelegate(void) : _peer(NULL) {}
		virtual ~TcpClientDelegate(void){}

		/* Get TcpSocket */
		TcpClient& peer(void) { return *_peer; }

	protected:
		friend class TcpClient;

		virtual void OnOpen(void) = 0;
		virtual void OnRead(void) = 0;
		virtual void OnWrite(void) = 0;
		virtual void OnEof(void) {}
		virtual void OnClose(void) = 0;
		virtual void OnError(void) = 0;
		virtual void OnTimeout(int _Flags) {}

	private:
		void _SetPeer(TcpClient* _Peer){ _peer = _Peer; }

		TcpClient* _peer;
	};

}}

#endif /* NET_TCPCLIENTDELEGATE_H_ */
